![]() ![]() DX12 and Vulkan are low-level APIs, giving more clear access to the hardware while a developer is creating a game and taking some pressure off the driver. That means it’s more generalized than a modern API, placing more strain on the driver to squeeze out performance optimizations. The problem with DX9 compared to modern APIs like DX12 and Vulkan is that it’s a high-level API. It’s considered a legacy API at this point, but a large swath of games are still designed to run on DX9, including Counter-Strike: Global Offensive, Team Fortress 2, League of Legends, and Guild Wars 2. Intel’s problems mainly focused around DirectX 9. That’s why an AMD driver won’t work for an Nvidia graphics card, or an Intel driver won’t work for an AMD one. The driver comes after, taking those standardized instructions and optimizing them for a particular hardware architecture. We’re not in a GPU shortage, but it sure feels like oneĪn API like DirectX takes instructions from the game and translates them into a standardized set of commands that any graphics card can understand. I built a couch gaming PC that puts the PS5 to shame - and you can too Fitbit Versa 3ĪI is coming for your PC games, but you should be excited, not worried
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